A Tour up the Gray Scale Vector of the RGB Color Cube: How Computer Graphics Color Spaces Relate to Digital Video Color Difference Space
In the RGB color space, where color is defined by relative intensities of red (R), green (G), and blue (B), the gray vector is defined by the RGB color cube diagonal where R, G, and B are all equal. This paper takes the reader on a tour up the gray vector within the RGB color cube, starting from black (R=G=B=0) and moving to white (R=G=B=1). Along the way, we stop and examine special color planes perpendicular to the gray vector. At a point one-third of the way up the gray vector, the plane has vertices defined by the pure red, green and blue primary colors of the RGB color space. Continuing to halfway up the gray vector, each edge of the color plane intersects one of six sides of the RGB cube, each intersection at a midpoint. This “halfway” plane forms an equilateral hexagon and is used to describe how RGB space and HSV (or HLS) space are related. At two-thirds the way up the vector the plane has vertices defined by the complementary colors to the pure red, green and blue; these are the pure magenta, yellow and cyan points in the RGB color cube. — Then, using the definition of Rec. 601 for standard color difference space Y, B-Y, R- Y (or YC
- Published
- 2001-11
- Content type
- Original Research
- DOI
- 10.5594/M00976
- ISBN
- 978-1-61482-935-5