Worlds Collide: The Integration of “Black Box” Technology into Nonlinear Video Editing Systems
There have been various disputes in the past over the relative merits of proprietary hardware versus software only running on standard platforms for post production editing. This paper looks at the strengths of both sides, how these can be merged most effectively and why video effects specific hardware is required for cost effective high performance systems. Some examples of the historical development of effects in editing are given and the trade-offs that occurred in effects capability when nonlinear editors first appeared are discussed. These issues are examined in the context of the merger of two companies and the combination of the respective technologies to create a nonlinear editing system with real-time high-end effects capability.
- Published
- 1997-02
- Content type
- Original Research
- DOI
- 10.5594/M00201
- ISBN
- 978-1-61482-926-3
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