Stream-Based Computing and Future Television

John A. Watlington, V. Michael Bove

The computational demands of encoding and decoding motion-compensated transform representations of digital video are well-known, and even hard-wired solutions to single algorithms remain a design challenge. When interactivity or personalization are added, and when algorithms increase in complexity to include structured or object-based representations, not only do the requirements increase but so too does the need for computational flexibility.

Published
1995-09
Content type
Original Research
DOI
10.5594/M00482
ISBN
978-1-61482-923-2