The Future of Audio Post-Production using Virtual 3D Scenes

Nuno Fonseca

Many motion pictures use 3D computer graphics software to generate imagery - moving 3D objects are positioned on a virtual space where a moving virtual camera is responsible for the rendering of the scene. Unfortunately, the same concept is not used for audio post-production. Even for immersive audio, the current audio post-production workflow is based only on Digital Audio Workstations (DAW), the audio equivalent of a video editing software, where hundreds of audio tracks are mixed together, but lacking a true integration between sound sources and the virtual sound “camera”. — This paper presents the concept of a virtual 3D scene audio software, its advantages and disadvantages, based on a particle system software developed for sound design, which is currently being tested in major audio post-productions studios, capable of creating virtual 3D audio scenes.

Published
2015-10
Content type
Original Research
Keywords
Immersive, Audio, Sound, Post-production, Particle systems, 3D, Virtual scene
DOI
10.5594/M001652
ISBN
978-1-61482-956-0