Principles of Binocular 3D Displays with Applications to Television
Binocular three-dimensional (3D) techniques and their application to television are discussed. Of the several possible implementations described, some require special viewing glasses; others do not. Quantitative physiological and geometric criteria of 3D TV system design are summarized from the viewpoint of minimizing viewer eye strain and maximizing display realism. Included are specifications for allowable display depth range, depth resolution and the interaction between camera and display parameters. A generalized analysis of 3D displays not requiring special glasses shows that their applicability is very limited, leading to the final conclusion that 3D TV for general home application must be based on special viewing glasses.
- Print ISSN
- 0361-4573
- Published
- 1971-07
- Content type
- Original Research
- DOI
- 10.5594/J00821
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