A Real-Time Video Mapping and Manipulation System

S. Vigneaux, T. Kato, A. Ohba, M. Oka

A system has been developed that offers real-time input video mapping to internally create 3-D objects of revolution. These objects may be purely curvilinear or possess multiple individually crafted local deformations. Full-motion video may then be mapped to the object in real time (real time is defined as video rate, 30 frames/sec). This article describes the system and the technology that makes it possible.

Print ISSN
Published
1991-03
Content type
Original Research
DOI
10.5594/J02497