A Real-Time Video Mapping and Manipulation System
A system has been developed that offers real-time input video mapping to internally create 3-D objects of revolution. These objects may be purely curvilinear or possess multiple individually crafted local deformations. Full-motion video may then be mapped to the object in real time (real time is defined as video rate, 30 frames/sec). This article describes the system and the technology that makes it possible.
- Print ISSN
- 0036-1682
- Published
- 1991-03
- Content type
- Original Research
- DOI
- 10.5594/J02497
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