Integrating True 3-D Digital Video Effects Processing with Real-Time Computer Graphics
A system has been developed that allows for real-time modeling of true 3-D shapes with live video mapping in an economical digital video effects (DVE) environment. By dividing a video image into a variable number of polygonal patches and manipulating each polygonal patch individually, almost any geometric shape can be modeled and video-mapped in real time. The technique is unlike any conventional video effects processor and is in certain ways more closely related to the computer graphics world of three-dimensional (3-D) modeling and animation, but without the time and cost constraints.
- Print ISSN
- 0036-1682
- Published
- 1995-02
- Content type
- Information
- DOI
- 10.5594/J04710