Integrating True 3-D Digital Video Effects Processing with Real-Time Computer Graphics

Mark Podesla, David E. Acker

A system has been developed that allows for real-time modeling of true 3-D shapes with live video mapping in an economical digital video effects (DVE) environment. By dividing a video image into a variable number of polygonal patches and manipulating each polygonal patch individually, almost any geometric shape can be modeled and video-mapped in real time. The technique is unlike any conventional video effects processor and is in certain ways more closely related to the computer graphics world of three-dimensional (3-D) modeling and animation, but without the time and cost constraints.

Print ISSN
Published
1995-02
Content type
Information
DOI
10.5594/J04710
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