The Technological Art of Simulation

Graham Whitehead

Technology, principally through improved sound and visual systems, has played its part in the surge in popularity of cinema in the UK. This emphatic response to refining the “cinema experience” is also behind the worldwide growth of simulation theaters, essentially cinemas with the added dimension of a dynamic motion platform beneath the seats. Graham Whitehead of leading simulation attraction supplier, Thomson Entertainment, traces some of the more recent technological developments in this specialist area and their ultimate reliance on the human factor.

Print ISSN
Published
2001-01
Content type
Information
DOI
10.5594/J14161
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