SMPTE Technical Note: Three-Dimensional Reconstruction: A Case Study of a Perspective Problem
This article presents the view that computer graphics is a new media, and as such has a Renaissance flavor, utilizing the old laws in new ways. Three-dimensional objects and environments can be created from photographs by utilizing mathematical techniques, but also involve a considerable amount of human manipulation. The article gives a case history of a recent problem in computer animation which was solved by the use of simple algebraic geometry to create the three-dimensional effect and to coordinate animation with live action.
- Print ISSN
- 0036-1682
- Published
- 1983-11
- Content type
- Original Research
- DOI
- 10.5594/J04105
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