Interfacing Video to Graphics Workstations

Dave Knierim

Interfacing video to graphics workstations is a technology that has existed for some time. However, common acceptance and usage of the technology is in its infancy. Just four years ago recording two-dimensional motion on video tape was a revolutionary capability. Today increasingly sophisticated video technologies are beginning to emerge, enabling engineers, scientists and commercial animators to generate complex three-dimensional objects on a graphics workstation and then record them on video tape. Engineers and scientists are beginning to take advantage of commercial video production techniques previously too expensive to be practical. As video technology continues to expand, graphics workstations linked to video equipment will be used for a broad range of applications, including analysis, documentation, publishing and education.

Print ISSN
Published
1990-01
Content type
Original Research
DOI
10.5594/J16799