Holographic TV—What and When?

V. Michael Bove

For a three-dimensional (3D) television viewing experience to be maximally realistic, it needs to be autostereoscopic (requiring no glasses) and present not just two-view stereopsis but continuous parallax and other perceptual cues to depth such as visual accommodation (focusing). The display technology most likely to be able to offer these features to consumers is holographic television. This presentation describes the principles behind diffractive 3D displays, reviews the history of holo-video, examines relevant developments in standards and technology (in particular the application of off-the-shelf graphics processors for holographic displays), and connects these with work at the Massachusetts Institute of Technology (MIT) Media Laboratory in developing a holo-video display suitable for consumer use.

Print ISSN
Electronic ISSN
2160-2492
Published
2011-05
Content type
Original Research
DOI
10.5594/j18042XY