The Future of Audio Post-Production using Virtual 3D Scenes

Nuno Fonseca

Many motion pictures use 3D computer graphics software to generate imagery—moving 3D objects are positioned on a virtual space where a moving virtual camera is responsible for the rendering of the scene. Unfortunately, the same concept is not used for audio post-production. Even for immersive audio, the current audio post-production workflow is based only on digital audio workstations, the audio equivalent of a video editing software, where hundreds of audio tracks are mixed together, but lacking a true integration between sound sources and the virtual sound “camera.” This paper presents the concept of a virtual 3D scene audio software, and its advantages and disadvantages, based on a particle system software developed for sound design, which is currently being tested in major audio post-productions studios, capable of creating virtual 3D audio scenes.

Print ISSN
Electronic ISSN
2160-2492
Published
2016-11
Content type
Original Research
Keywords
3D, audio, immersive, particle systems, post-production, sound, virtual scene
DOI
10.5594/JMI.2016.2619439