Using Metahumans in Large-Scale Sports Production

Doris Retfalvi, Mahe Dewan, Miguelangel Yabrudes

What if you could accurately simulate a major football match in a virtual environment and view your favorite moments of the game in a detail that would have been impossible through a traditional broadcast? With today's advances in game engine graphics and realistic 3D MetaHumans, that future is closer than you'd think. In this technical paper, we will investigate how MetaHumans are changing sports broadcasts today, exploring the 2022 FIFA World Cup coverage by TelevisaUnivision as a case study. Televisa worked with Disguise Creative Services specialists to allow sports commentators to analyze gameplay more accurately with the help of MetaHumans. Real-time data was fed into 3D digital models of the players to provide in-depth analysis. This presents interesting possibilities for the future, including the potential to scan players into 3D digital replicas and then mirror their movements using markerless camera tracking technology enhanced by artificial intelligence.

Print ISSN
Electronic ISSN
2160-2492
Published
2024-05
Content type
Original Research
Keywords
metahuman, real-time broadcast graphics, 3d simulation in football analysis
DOI
10.5594/JMI.2024/DMCG7001