Immersive and Interactive AR Graphics and Environments for Broadcast Applications

Caroline Stedman Mishra, Saurabh Ranjan, Sanjyot Dahale

This paper presents a solution for visualization and interaction with broadcast AR (augmented reality) graphics with a multi-camera spectator camera solution. This solution was developed by Disney Star's Star Lab to provide a more immersive experience for audiences and presenters and aid in storytelling around sports data. It describes the inspiration for the project: the Hololens demos by Epic Games and Microsoft. It describes the technical specifications and workflow of the system. An evaluation details technical roadblocks encountered, steps taken to solve them, and possible improvements to the system. The paper concludes with a summary of the state of the industry, how our product is novel, plans for its next stages of development, as well as an outlook for the future of interactive AR graphics and virtual sets.

Print ISSN
Electronic ISSN
2160-2492
Published
2024-07
Content type
Original Research
Keywords
mixed reality, unreal engine, microsoft hololens, ar graphics, virtual, production
DOI
10.5594/JMI.2024/IHPC9661