Immersive and Interactive AR Graphics and Environments for Broadcast Applications
This paper presents a solution for visualization and interaction with broadcast AR (augmented reality) graphics with a multi-camera spectator camera solution. This solution was developed by Disney Star's Star Lab to provide a more immersive experience for audiences and presenters and aid in storytelling around sports data. It describes the inspiration for the project: the Hololens demos by Epic Games and Microsoft. It describes the technical specifications and workflow of the system. An evaluation details technical roadblocks encountered, steps taken to solve them, and possible improvements to the system. The paper concludes with a summary of the state of the industry, how our product is novel, plans for its next stages of development, as well as an outlook for the future of interactive AR graphics and virtual sets.
- Print ISSN
- 1545-0279
- Electronic ISSN
- 2160-2492
- Published
- 2024-07
- Content type
- Original Research
- Keywords
- mixed reality, unreal engine, microsoft hololens, ar graphics, virtual, production
- DOI
- 10.5594/JMI.2024/IHPC9661