Live Sports Streaming With Prioritized Media-Over-QUIC Transport

Zafer Gurel, Tugce Erkilic Civelek, Ali C. Begen, Alex Giladi

A QUIC-based low-latency delivery solution for media ingest and distribution in browser and non-browser environments is currently being developed for various use cases such as live streaming, cloud gaming, remote desktop, videoconferencing, and eSports. Operating in an Hyptertext Transfer Protocaol (HTTP)/3 environment (i.e., using WebTransport in browsers) or using raw (Quick UDP Internet Connection) QUIC transport, QUIC can revolutionize the media industry, overcoming the limitations we face with the traditional approaches that impose TCP. This study explains the design methodology and explores possible gains with QUIC's stream prioritization features.

Print ISSN
Electronic ISSN
2160-2492
Published
2024-10
Content type
Original Research
Keywords
live streaming, dash, quic, moqt
DOI
10.5594/JMI.2024/EDTJ6242