The Special Challenges of Offering High Quality Experience for VR Video

Mary-Luc Champel, Sibastien Lasserre

The recent invasion of Virtual Reality (VR) headsets on the consumer market leaves little doubt that the media & entertainment industry sees VR as a promising experience for users. Nevertheless, there is still very little VR video content available and the gaming industry remains the foremost user of VR headsets. VR video content available today is often produced and delivered through traditional video workflows and while it offers an interesting user experience, video quality is significantly lower than with traditional video. The lack of interoperable formats and adapted delivery solutions for VR video content is for no doubt a first obstacle for the media industry. Fortunately, Standards Development Organizations and Industry Forums have now embraced the VR topic. The present paper aims at presenting these new technical challenges for offering high quality VR video content. More specifically, focus will be put on format, compression and delivery of VR video content.

Published
2016-10
Content type
Original Research
Keywords
Virtual Reality, VR, interoperable formats, compression, delivery
DOI
10.5594/M001729
ISBN
978-1-61482-957-7