Research on the Movie Theater Requirements for Multiple-Screen Projection

Sungmin Cho, Yanghyun Choi, Chongwook Chang, Younghui Kim

Thanks to digital technology, the current theater has developed a way of viewing which targets to further enlarge the sense of immersion. Recently, a new technique called “ScreenX” which utilizes multiple screens has been introduced. ScreenX uses the existing theater screen at the center and projects both sides of the theater walls directly, which then helps audiences to feel more immersed and experienced. We concentrated on the subject of how multiple-screen environments affect fatigue and presence to the audience through experiments based on ScreenX. Experimental results showed that fatigue got lower and presence went higher when the frame rate went up. The rear seat had a lower sense of existence than the central seat. In terms of brightness and resolution, spectators were not affected on fatigue and presence. We found that the relationship between the position of the spectator and the space of the multiple screens greatly affected presence and fatigue more than any other media.

Published
2016-10
Content type
Original Research
Keywords
multiple-sreen, visual fatigue, visual discomfort, presence
DOI
10.5594/M001718
ISBN
978-1-61482-957-7