Open-Source Spatial Audio Compression for VR Content
With the advancements of VR environments and 360-degree video, ambisonics have reemerged as an important technique in providing immersive audio experiences. An alternative to channel based 3D sound, ambisonics represent full-sphere sound independent of loudspeaker location. This paper discusses how open-source compression technologies can efficiently transport audio for next-generation immersive media. Two open source codecs, Vorbis and Opus, are compared to AAC for first-order ambisonics. The presented work shows that open and free audio compression is reasonable and promising for delivery of spatial audio content over Internet.
- Published
- 2016-10
- Content type
- Original Research
- Keywords
- Spatial audio, 360 video, VR, Ambisonics
- DOI
- 10.5594/M001712
- ISBN
- 978-1-61482-957-7
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