Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production

Kuban Altan, Thomas Bradbury, Eric Minoli

Groupe Média TFO bridged gaming technology and traditional broadcast virtual set technology to produce the Laboratoire d'Univers Virtuels (LUV), a facility to quickly and efficiently create new shows and realistic scenes for TFO productions. Gaming technology adds new realism, technical quality and the ability to rapidly change scenes within the virtual set. This paper will discuss the TFO application of gaming based technology to the virtual set and its benefits for production.

Published
2017-10
Content type
Original Research
Keywords
Groupe Média TFO, TFO, Virtual Set, Gaming, Gaming based Virtual sets, Unreal Engine, Bridging gaming technology to broadcast, Reality Engine, Mini-TFO, Minivers
DOI
10.5594/M001759
ISBN
978-1-61482-959-1