SMPTE 2017 Annual Technical Conference and Exhibition
- Display Interfacing 2017: Getting Around the UHD ‘Speed Bump’ Original Research
- Engineering a live UHD program from the International Space Station Original Research
- Proposed Measured Display Characterization File for HDR Consumer Displays Original Research
- A User Study of Story Presence in an Immersive Narrative Experience tested with Variant Levels of Immersion Original Research
- Parameters Affecting the Performance of 12G Digital Patching Systems Original Research
- Programmable Data Plane for Professional Media Networking Original Research
- IMF End-to-End Workflows in Media Asset Management Systems Original Research
- Leveraging Hybrid Cloud Workflows in Media and Entertainment Original Research
- An Internet of Things Architecture for Cloud-fit Professional Media Workflow Original Research
- Cloud Transition Patterns for Media Enterprises Original Research
- Moving to the Cloud: Current Risks & Rewards: An analysis of the state of the art for cloud-based production pipelines Original Research
- A Formal Approach to Change Management (CM) for Dynamic Technology-driven Media Organizations Original Research
- Notice of Removal: Towards Scalable Automated Analysis of Digital Video Assets for Content Quality Control Applications Original Research
- The Immersive Experience Classification System: A New, Strategic Decision-Making Tool For Content Creators Original Research
- ARnold: A Mixed Reality Short Film using Microsoft HoloLens Original Research
- 360-Degree Video Streaming and its Subjective Quality Original Research
- State of the Art Virtual Reality Streaming: Solutions for Reducing Bandwidth and Improving Video Quality Original Research
- Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production Original Research
- Notice of Removal: Stream Privacy for ABR TV and OTT Services Original Research
- Content Production Technology on Hybrid Log-Gamma Original Research
- QBR Metadata To Improve Streaming Efficiency and Quality Original Research
- 8K-TICO Codec for Miniaturized and Simplified UHDTV Production Systems Original Research
- Notice of Removal: JPEG-XS - A high quality mezzanine image codec for video over IP Original Research
- Next-Generation Video Compression Techniques Original Research
- Notice of Removal: Applying an agile approach to next generation Media Management Original Research
- Notice of Removal: Shoring up Your Dam in the Cloud Original Research
- Access Services for UHDTV: an Initial Investigation of W3C TTML2 Subtitles (Closed-Captions) Original Research
- Begin with the End in Mind: A Unified End-to-End Quality-of-Experience Monitoring, Optimization and Management Framework Original Research
- Blockchain & the Hollywood Supply Chain Original Research
- An 8K full-resolution 60-Hz/120-Hz multi-format portable camera system Original Research
- Implementation of Closed Captioning System for Terrestrial UHD based on ATSC 3.0 Original Research
- Notice of Removal: Zen and the Art of Media in Motion: The many aspects of quality in the media supply chain Original Research
- Beyond 4K: Can We Actually Tell Stories In Motion Pictures And Television In 8K? Original Research
- Choosing Encoding Parameters for High-Dynamic Range Streaming Original Research
- Exploring Image Corruption in the Workflow, and how to Stop this from Happening Original Research
- NABA DPP: Specifications, Standards, and Content Delivery Original Research
- Assessing Psychophysics Functions for Frame Rate Perception Original Research
- Hitting the Mark - A New Color Difference Metric for HDR and WCG Imagery Original Research
- Is seeing still believing: a critical review of the factors that allow humans and machines to discriminate between real and generated images in the context of News & Factual content Original Research
- Variable Frame Rate Display for Cinematic Presentations Original Research
- Notice of Removal: IMPlementation: IMF in Practice Original Research
- Non-iterative Content-Adaptive Distributed Encoding Through ML Techniques Original Research
- VR Theater, a Virtual Reality based Multi-Screen Movie Theater Simulator for Verifying Multi-Screen Content and Environment Original Research
- Why Diversity Programs Fail – And How to Fix Them Original Research
- How Artificial Intelligence and Machine Learning Will Change Content Creation Methodologies Original Research
- Building a Cognitive Data Management Strategy (And Why Doing So is Suddenly So Important) Original Research
- Automating Digital Asset Production with SCTE Messages Original Research
- Real-Time Measurement of Ultra-High Definition Camera Modulation Transfer Function Original Research
- Microservices: Building blocks to new workflows and virtualization Original Research
- Projector Contrast Performance in a Cinema Environment Original Research
- Color-matching Shots from Different Cameras Having Unknown Gamma or Logarithmic Encoding Curves Original Research
- Core Color Rendering Algorithms For High Dynamic Range Display Original Research
- Closed Captioning and Subtitling for Social Media Original Research
- Metadata based audio production for Next Generation Audio formats Original Research
- Automatic, Fast and Perceptually Accurate Gamut Mapping Based on Vision Science Models Original Research
- An Open, Standards Based Framework for Audio Metadata Transport in Live Content Workflows Original Research
- Out of Band SCTE 35 Original Research